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Theatrical Blood Effects for Realistic Casualty Simulation: Part 3

In the two previous blog posts in this series on theatrical blood effects we’ve discussed important facts and characteristics of human blood (and how it bleeds from the body) that you need to know in order to portray blood loss accurately in a simulation. We also covered some important requirements and what to look for […]

Theatrical Blood Effects for Realistic Casualty Simulation: Part 2

High fidelity blood simulation is a pivotal component in creating true-to-life bleeding traumas for accurate response in training, so there are some physiology facts to keep in mind about it when you are planning blood loss in your scenarios. First of all, the human body contains roughly a gallon plus a quart of blood, about […]

Theatrical Blood Effects for Realistic Casualty Simulation: Part 1

Dramatizing blood effects properly in bleeding injury simulations requires a bit of knowledge in how the human body hemorrhages as a result of trauma. Trauma simulation scenarios can include both internal and external bleeding, and creating realistic looking blood loss requires familiarity in using the right kind of theatrical products. Blood effects is arguably one […]